LEAF SLIJ

Identification: Slij Léhfti. Element: Flora. Dlvl: 8. Social Unit: Globs (3–8). Diet: Omnivorous. Habitat: Grasslands, Forests, Urban areas. Status: Common.

The most common floral-elemental slij species. Leaf Slij are a deeper, more plant-based green than the common green slij, and have manipulated a part of their slimy body to form a leaf-shaped protrusion on their head. No matter the size of the slij, the leaf disguise rests atop their head, even when they flatten down to rest for the day. This gigantic leaf disguise acts as camouflage and helps the slij blend in to their surroundings. When Leaf Slij flattens to rest, they often group together to look more like a pile of gigantic leaves. Not the most subtle of disguises in the animal kingdom, but effective enough to fool unwary prey or the occasional hunter as they pass by.

Leaf Slij are omnivorous but show a preference for aerial prey like birds and large insects. When disguised, from above they most accurately resemble gigantic leaves no matter their form. An ideal opportunity for the Leaf Slij, who can strike flying prey from below with their prehensile tongue. To wound or stun more aggressive prey in battle, Leaf Himbas also use low-level flora magic and camouflage magic to escape if the fight is too much for them.

MRAUGLS

Identification: Morë Téryga. Element: Dark. Dlvl. 21. Social Unit: Wakes (10-50). Diet: Carnivorous. Habitat: Shadowlands, Deciduous forests, Boreal forests, Mountains, Grasslands. Status: Common.

Winged, reptilian animals that spend most their lives airborne. The name of the Mraugl (pronounced with a silent ‘M’) is believed to be taken from ancient shadow-elvish for "dark wings,” a reference to their darkly colored body and large prominent wings. Mraugls have a slender, snake-like body with two thin legs and a large set of prominent wings that are designed to capture the air like a chute and let the Mraugl coast along the wind currents. Mraugls can even remain in a suspended state in the air, perfectly balanced and floating in the air with little movement, allowing the Mraugl to rest in the air and not get separated too far from its wake. Despite their thin, leathery apperance the wings of a Mraugl are almost entirely muscle and are capable of withstanding a considerable amount of damage before becoming useless. While the legs are designed only to anchor the Mraugl to tree branches when they roost. On the ground, Mraugls are even more exposed to predators, their legs not properly designed to hold them up for long, Mraugls have an awkward walk that causes them to trip and stumble over themselves like a toddler just learning to walk. Mraugls are only spotted on the ground in the rarest of occasions, to escape dangerous weather, in pursuit of elusive prey, or fatigue due to age.

Mraugls capture and carry prey back to the skies with their incredibly strong jaws. Capable of crushing small stones, Mraugl jaws never let go once they are closed around their prey. Though they don’t have many predators, there are still bigger creatures that would kill the Mraugl while it is feasting to add meat to the meal. Aside from keeping to the skies for most their lives, Mraugls add low-level darkness spells to their defenses when competing over food. Mraugls mostly attack from the skies, swooping in with shadow beams and dark spells before returning to the safety of the sky.

Nobros

Identification: Nobro. Element: Null. Dlvl: 11. Social Unit: Packs (5+). Diet: Omnivorous. Habitat: Residential Areas. Status: Common.

Troublesome creatures found in major urban areas. Regarded as somewhat of a pest in neighborhoods and cities — their species name roughly translating back to ancient ork for “unfriendly” — Nobros are a unique creature with the sole species making up the entirety of their class, order, family, and genus. Composed of a semi-transparent, gelatinous, bipedal form Nobros root around the back alleys of cities for gods-only-know-what as their dietary habits remain a mystery. So far, it has been shown that Nobros have no dietary limitations and are capable of digesting just about any matter. They are omnivorous and show no weakness to even the most acidic, rotten, or poisonous of substances. Nobros in larger cities are shown to even digest metal and plastics, matter seemingly dissolving inside their translucent forms. One would think this a godsend for environmental protection and recycling (and at one point in nature it probably was) were it not for their thieving nature.

Like the common dire rat or brownie, Nobros are primarily nocturnal creatures that spend most of their time rooting through garbage cans and filth. they don’t just feel comfortable stealing loot or loose shards from peoples’ pockets, but everything and anything they can get their grubby little stubs on. This includes not just stuff from peoples own backyards but stop signs, traffic signals, and anything and everything they can carry. To make matters worse, whatever a Nobro possesses that they cannot consume the Nobro uses as a weapon for self-defense, if they don’t decide to just lob it at random civilians for their own amusement first. Despite their rogue-like and troublesome nature, Nobros are fairly easy to dispose of for experienced warriors and plenty of stores sell products specifically designed to ward of Nobros.

POLINTUS

Identification: Isomáti Ochavwe. Element: Null. Dlvl: 5. Social Unit: Solitary/ Huddles (10+). Diet: Carnivorous. Habitat: Deciduous forests, Boreal forests, Residential areas. Status: Common.

One of the world’s most widespread feral creatures, the Polintu species is an oddity that has fascinated scientific communities for generations. Once believed to be a flightless bird, the Polintu is a flightless, egg-laying, carnivorous marsupial found in many of the world’s cities, towns, villages, forests, woodlands, and parks. It is believed the Polintu biological ancestors were actually capable of flying and originated from somewhere in southern Eá and Northern Pan, why the Polintu evolved without its flying capabilities is still a mystery. Polintus’ rotund figure hides a well-guarded pouch Polintus use to raise their young that, despite being egg-laying creatures, often hatch prematurely and retreat to the mother’s pouch to finish growing until they are able to walk. However, the most distinguishing feature of the Polintu is the large, singular, eye that dominates most of the Polintu’s body.

The eye and all its functions take up about 70% of the Polintu’s entire biological capabilities. Even the Polintu’s brain has reduced in size over the evolutionary years and been pushed back, nestled behind the large, monocle eye. Polintus see in multiple spectrums at all times including: the visible spectrum, infrared, night vision, ultraviolet, and even radio waves. It is even believed they can see multiple spectrums unrecognizable to our eyes. Polintus' other sensory traits are extremely limited to make room for their sight abilities, and are barely capable of hearing. The Polintu eye is also capable of firing a type of stunning laser unique to the Polintu, they use this to wound and knockout prey they can then snare with their sharp, little teeth. Polintu eyes are even capable of casting multiple types of laser attacks and most Polintus share a keen aptitude to learn multiple types of elemental spells they cast from their eye.

RAZORED KOPPADAS

Identification: Koppada Koppada. Element: Water/Tropical. Dlvl: 37. Social Unit: Solitary. Diet: Fish, insects, amphibians, crustacea, and small mammals. Habitat: Wetlands, tropical rivers. Status: Rare, conservative.

A rare and unique amphibious species, the Razored Koppada closest resembles that of a salamander or newt, yet exhibits traits similar to that of chameleons and alligators. Razored Koppadas average about 3 meters in height and get their most unique trait from the blade-like, exoskeletal, protrusions lining their back with a single dominant “horn” at the snout. These protrusions are similar to a bladed weapon and though they are not actually made of steel, their composition is just as durable and sharp as a sword. Spending most of their time submerged in freshwater, Koppadas have developed large legs built for swimming despite their clawed appendages over webbed ones, which are ideal for swimming. This makes their posture on land cumbersome and slower compared to their swim speed.

RED DRAGONS

Identification: Draco Carnë. Element: Fire. Dlvl: 56. Social Unit: Antisocial. Diet: Carnivorous, particularly red meats. Habitat: Mountains, caves, grasslands, boreal forests. Status: Rare, endangered.

The Red Dragon is by far one of the most feared and famous creature in the history of this world. With a 31m wingspan and the ability to breathe fire it is the largest and most territorial of the true draconic species. A quadruped with a massive body, a long tail, serpentine neck, and scaly armor surmounted by bat-like leathery wings, Red Dragons are highly intelligent, enigmatic creatures that have a long and revered relationship with the people inhabiting their territories. While it is true that the Red Dragon is one of the rarest of dragon species, its protected status for hundreds of years under the Dragon Rescue And Conservation Organization has allowed the animal to survive to this day. Like other True Dragons, the female Red mates only once every few years and her gestation period is extensive, lasting up to 14 months. A clutch usually consist of three eggs which are fiercely guarded by both mother and father. When the hatchlings are born they are no more than the size of a puppy and require great care and attention for several years. Once the hatchlings have learned to fly, they leave the lair to begin looking for new territory

Adult Red Dragons are extremely solitary animals and become very antisocial by nature on their own. Once hatchlings have matured and left the nest, the parents’ destroy their nest and part ways to their own hoards in solitude, though parents’ often reunite to raise another clutch of hatchlings once mating season returns, for once Red Dragons have chosen a mate they will choose no other. When living alone, Red Dragons build impressive nests called hoards, and have a fascination with shiny and glinted objects that they collect and treasure as keepsakes. Red Dragons can live for hundreds of years, with their hoards becoming impressive monuments to their age.

HIMBAS

Identification: Slij láspi. Element: Null. Dlvl: 5. Social Unit: Globs (5—50). Diet: Omnivorous. Habitat: Deciduous forests, Boreal forests, Grasslands, Caves, Mountains, Fresh Waters, Shallow Seas, Rain forests, Urban areas. Status: Common.

Slij Iáspi, or the Common Slij, is the most identifiable and widely dispersed species of the slij slime creature family. Simply referred to as Slij by the average person, the Common Slij is identified by its simple form and wide arrange of colorful variations, to which they are also referred. Pictured here is an example of the full spectrum of Common Slij subspecies: Green, Blue, Red, Yellow, Orange, and Purple.

Despite their aggressive nature, Slij have become popular creatures of culture, probably due to their adaptability to almost any environment and appearance. In a docile state, Slij look rather clueless and unintelligent and will try to consume almost anything. This has made Slij popular house pets, especially amongst orks who produce a large quantity of waste in their day-to-day lives. Slij jellies are also a common loot item used in the crafting of many basic potions and elixirs.

SERBALIAS

Identification: Sarbaalis Sarbaalis. Element: Flora. Dlvl: 35. Social Unit: Herd (5-15). Diet: Cacti, brittlebrush. Habitat: Deserts. Status: Rare, conservative.

Gentle, reptilian, giants of the desert, Serbalias spend much of their lives wandering the deserts of Ra in search of food. Herbivorous creatures, Serbalias consume mostly cacti, for which they get most of their nourishment and water intake. In fact, Serbalias are so naturally equipped to consume cacti to the root, that scientists theorize they must have evolved alongside cacti, developing traits that mimic cacti down to its defense mechanisms. Serbalias grow cacti-like humps that serve a dual purpose to the Serbalia. The first is obviously defensive, these cacti-humps grow on the outside like an organic, exoskeletal-like plate. The second purpose of this cactus-hump is for food storage. Life in the desert is rough and food is often scarce, the Serbalia has adapted to this lifestyle by storing fat and water in the humps on its back. Each one of these cactus-humps is a pocket for storage, so the Serbalia can have as many as 3 to 20 pockets on average. Obviously the more pockets, the better the Serbalia’s chance for survival when food is scarce, but that is up to the luck of genetics to decide. The Serbalia is a very docile giant but can easily defend itself with its size, tail, and spiny cactus-hump, crushing all who threaten its herd. 

As mentioned earlier, the Serbalias’ cactus-humps store a mixture of fat and water known in qazalan culture as “Serbalia Nectar.” In ancient times, Serbalias were hunted like other animals as a food source and greatly impacted some qazal cultures up until the earlier centuries of the second age. When Serbalia populations began to dwindle, it became obvious how much their presence impacted the ecosystems of their deserts, and hunting Serbalias was quickly outlawed. Today, in order to extract Serbalia nectar, the beast is hunted and sedated by specially licensed hunters through a lengthy and arduous milking process.

SPIKY SLIJ

Identification: Slij Tilde. Element: Null. Dlvl: 11. Social Unit: Globs (5—10). Diet: Omnivorous. Habitat: Deciduous forests, Boreal forests, Rainforests, Residential areas. Status: Common.

A species of slij that has developed a series of protruding spikes similar to spikes found on some shelled animals. Other than that, this species of slij behaves similarly to other slij. Spiky Slij are able to control the hardness and sharpness of their spikes, but not where they grow on their body. It seems since birth, the cells of the slijs’ spikes grow and harden randomly around the upper part of the slij’s body. Even separated as jelly, the cells react instinctively and form new spikes along the jelly. When a Spiky Slij flattens its body to move faster, the spikes soften and become more squishy until the slij expands its body again.

Spiky Slij use their spikes entirely for defense. They shield themselves from predators with their spikes and thrust their bodies into sturdy prey to wound them. They can even concentrate real hard and make their spikes extend a few extra centimeters outward, making the spikes even sharper. Spiky Slij tongues are also armed at the tip with a set of spikes that skewer and hold on to smaller prey with a tighter grip than the average prehensile tongue.

TWO-TOED FERRETS

Identification: Mustela tweeteen. Element: Ice. Dlvl: 3. Social Unit: Asocial (4-6). Diet: Birds, eggs, frogs, and small mammals, . Habitat: Tundras, mountains, deciduous forests, boreal forests. Status: Common.

A common species of mustelid native across the northern tundras of Ra. The Two-toed Ferret is similar in appearance to most other weasel species, its build, size, features, and length of its body similar in appearance. The larger, elongated, two-toed paws for which it gets its name is one of the species’ few distinguishing features and allows them to either walk across the surface of snow or stalk prey along the ground covered by the snow. Like most other weasels and ferrets, the Two-toed Ferret has evolved an exposed membrane along the spine; when upright, the fin-like membrane can act as a “sail” that helps the ferret leap almost twice the distance it could without the “sailfin” membrane. This species also uses its sailfin to cut trails in thicker snowfields, the fin, similar to a surk fin as it pokes above the snowy surface, cuts a thin trail while their white fur disguises them in the snow.

Despite their diminutive size, Two-toed ferrets are ferocious carnivores whose diet includes birds, reptiles, insects, and other rodents. They are even known for taking down prey twice their size either alone or aided by other ferrets. In addition to an impressive leaping ability and oversized, sharp claws on their feet, Two-toed ferrets also possess low-level ice magic abilities which they frequently use for distance attacks and to freeze larger prey or predators.

Also known as the western snow ferret, the Two-toed Ferret was introduced to the northern regions of Pan in the late 3rd age to help control the rabbit population outside Baior, today the Two-toed Ferret is a dangerous and invasive pest that threatens the population of the regional bird and rodent populations.

WATER ELEMENTALS

Identification: Elemódis Nér. Element: Water. Dlvl: 40. Social Unit: Summons (3–5). Diet: Residual magical energy. Habitat: Any body of water. Status: Rare.

Like all other elemental species, Water Elementals embody and control the energy of the water element. Inhabiting any body of water they choose, from the smallest ponds to the largest oceans, Water Elementals are one of the few elemental species to have subspecies. In this case, Water Elemental species are identified by the body of water they reside in, categorizing them in two different genus: Freshwater and Saltwater Elementals. Saltwater Elementals are naturally the most common species and have a slightly greener tint than the natural blue of the Freshwater Elementals. Water Elementals are especially difficult to spot in the wild as they spend most of their time submerged in the body of water they inhabit, nearly impossible to see except for small circular ripples and shimmers that occurs unnaturally and move about freely like small, dancing shadows on the surface. However, they are more docile elementals than most other species, and in some rare occasions are even friendly to sentient visitors. Behavioral studies with Water Elementals have yet to identify why these creatures leave the water at all, perhaps it is for social reasons, even though the elementals create no noise to communicate.

Water Elementals are especially weak to electrical-based damage and loose hold on their composition when weakened. Containing bits of their weakened form in bottles rewards Water Essence, a necessary component in water tonics and merfolk craftsmanship. Though they are not known for starting battles, Water Elementals are difficult opponents, using multiple water spells in unison to dispatch foes. Water Elementals are actually one of the few elemental species to prefer fight over flight.

Wyverns

Identification: Draco Vipera. Element: Null. Dlvl: 52. Social Unit: Antisocial. Diet: Carnivorous. Habitat: Caves, tropical forests, and boreal forests. Status: Rare, endangered.

Unlike most dragon species, the Wyvern is a prehistoric beast, an apex predator, a perfect killing machine surviving since the ancient days of Ra. The Wyvern is a species of dragon with a limited range in territory, only found in one of the six dragon’s nests of the world, and with no threat in predators or competition for prey, the Wyvern has remained evolutionarily unchanged for millennia. Unlike most modern dragons, the Wyvern has retained its ancient, feathery appearance, which conceals patches of weaker dragonscale armor that protect vital areas of the Wyvern body. The Wyvern’s tail is also a uniquely barbed tail similar to a scorpion with a venomous tip; it too is concealed by a large feathers at the end of the tail. Other than its feathers and tail, Wyverns are most identifiable by being the only true dragon species with two legs, their wings starting at the wrist of their claws in a chiroptera-like fashion, this appearance leaves scientists to believe that other ancient dragon species walked on two hind legs like the Wyvern.

Wyverns are also the species of true dragon with the weakest dragon breath, although it is still a great deal dangerous to people. Wyverns mostly rely on quick, brutal, physical attacks to weaken prey before delivering the killing blow with their jagged rows of teeth. In order to ensure wounded prey doesn’t escape too far, Wyverns usually try to get the first strike against prey with their venomous tail. Uncontested killers, Wyverns are a representation of pure rage in the dragon kingdom, feared by other dragons it is hotly contested if Wyverns are even more dangerous than red dragons.

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