GLUB
Full Name: Hodari Spritz. Aliases: The Sticky, Boogerboy, Glob, Globby, Sticky Ninja. Identity: Secret. Alignment: Heroic. Affiliation: NúKids, The Inspired. Lineage: Halfling (Waua/Human). Gender: Male. Height: 5’11. Weight: 143lbs. Eyes: Green. Hair: Light blue. Powers: Body Slime — secretes an ooze that hardens and softens to his will. Attributes: Trained gymnast, Comic relief, Above average intelligence, Adaptive strategist.
Glub, the slimy hero of the streets. Glub patrols the lower districts of Nútopolis, close to the home he grew up in, the megablock SunnySet, but is always eager and ready to answer the call from any citizen in need of help. Producing a semi-solid green liquid from his sweat glands, Hodari suits up in a green goo suit that reacts to his will, solidifying and liquifying on his command and taking any shape he desires. Glub was one of the first honorary members of The Inspired and has aided them in some of their most dangerous and global challenges in the organization’s career. Being identified as one of the most public and active heroes of the “2nd generation” of Busteds, under the alias Glub, Hodari Spritz was probably the most eager and excited member of the NúKids to call himself a superhero. A shining example of young heroism and activism across Ra.
MERZ
Full Name: Leon Schwitters. Aliases: Leon the Lion, Parkour Boy, Wall-runner. Identity: Secret. Alignment: Heroic. Affiliation: NúKids. Lineage: Halfling (Human/Elf). Gender: Male. Height: 5’10’’. Weight: 120 lbs. Eyes: Brown. Hair: Black. Powers: Surface Tension — able to manipulate the reality of any inorganic surface he sees, but it’s limited to only making linear structures in any direction. Attributes: Parkour expert, High intellect, Above average reflexes, Adaptive hand-to-hand combatant, Quick learner.
Dodging, leaping, always running from his problems, it’s no mystery as to why Leon Schwitters was drawn to the world of parkour at such a young age. A practice that stuck well with him into his senior year of high school, where Leon discovered he had the power to manipulate the surface of reality, it was as if it was destined for his natural and busted abilities to compliment one another. Armed with this set of natural and unnatural skills, Leon dove head first into the role of superhero.
As the superhero Merz, Leon uses his powers to quickly traverse the city jungle, forming linear columns and platforms out of the walls of Nútopolis to reach the heights of skyscrapers on foot. Combined with his free-running abilities, Merz chases criminals across the city, stopping them dead in the tracks with walls that spring up from nowhere. When Merz is hot on their trail, no clan lord is safe to run.
BAGHEAD
Full Name: Izak Fitts. Current Alias: Baghead. Aliases: None. Identity: Public. Alignment: Bad. Affiliation: None. Citizenship: Level-2 wanted criminal. Relatives: Unknown. Lineage: Human. Gender: Male. Height: 5’11’’. Occupation: Criminal. Base of Operations: Nútopolis. Attributes: Strong gunman, Strong hand-to-hand combatant, Capable marksman, Thief, Persuasive, Escapologist.
Baghead is actually a legacy title carried by multiple people since the 3rd Age of RA. The most well known Baghead — pictured here — is the second person to claim title to the name, a human named Izak Fitts who decided to revive the mantle after reading about the first Baghead in prison. Wrapped up in a life of crime and unlawful behavior at a young age, Izak Fitts decided to use the Baghead name to gain notoriety and up his street cred amongst the black markets.
Despite numerous failed crimes ranging from armed robberies to alliances with more powerful criminals than himself, Baghead found the occasional odd success in his criminal affairs, amassing a sizable wealth for himself and owning a number of hidden weapons caches across his hometown of Nútopolis. Though a criminal with no clear motives other than money, Izak has nearly succeeded in carrying the Baghead name into the modern age. Becoming infamous for his paper bag masks — often customized with style — Izak Fitt’s Baghead showed the world that even a simple paper bag can strike fear into the hearts of the innocent.
BASK
Full Name: Edric Bask. Current Alias: Bask. Aliases: Alex Otrigan, The Silent Partner, The Financier. Identity: Public/Secret. Alignment: Chaotic. Affiliation: Lords of Chaos. Citizenship: Level-5 unknown threat. Relatives: Parents (deceased). Lineage: Halfling (Dark elf/Human). Gender: Male. Height: 6’2”. Occupation: Businessman, Engineer, Agent of Chaos, former Adventurer. Base of Operations: Nútopolis. Attributes: Illusionary manipulation, Chaos mage, Genius level intellect, Basic hand-to-hand combat, Multilingual
Engineer, CEO, and egomaniacal genius, Edric Bask fights a never ending personal, public, and political against the would-be heroes of Nútopolis. He’s the most intelligent mind in the city, but he’s only ever used his brilliance for his own selfish gain and to further his own bitter vendetta against those he believes have done him wrong.
To most of the world, Edric Bask is a respectable, self-made man — a philanthropist, an adventurer, a pinnacle of personal and professional achievement. Due to his massive wealth and standing the world of business and politics. But to the true heroes of Nútopolis, he the most dangerous man alive, one of the greatest supervillains, and one who is never to be underestimated.
With his brilliant mind and endless resources, Bask’s schemes serve a singular, secretive, and blasphemous mission: the will of chaos. In his private life, behind closed doors and away from the eyes of his investors and board members, Bask is an agent of chaos, lord to the will of a heretic god he calls The Devourer Worm. Together, with his company, Ascaris, he uses his recourses, money, and power to carry out his god’s will, in exchange for untold power. Rumored to possess powers of his own, Bask has access to forbidden knowledge and magic granted to him by his god, but no one is sure which powers are related to him by birth, experimentation, or heretical worship.
No matter the situation, it’s Bask’s hubris and own selfishness that conflicts with his servitude and power granted to him by The Worm, leaving his missions vulnerable and often thwarted by his adversaries. Is Bask truly devoted to the will of The Devourer or does his own personal greed and thirst for glorious power far exceed even the will of a god?
FLAI
Full name: FLAI (formerly Abigail Vorosanya). Current Alias: Flai. Aliases: None. Identity: Public. Alignment: Chaotic. Affiliation: Lords of Chaos. Citizenship: Level-3 wanted abomination. Lineage: Irrelevant (formerly halfling). Gender: Female. Height: 5’8”. Weight: 109 lbs. Eyes: Yellow. Hair: Brown. Occupation: Agent of Chaos. Base of Operations: None. Attributes: Victim, Experiment, Abomination, Multiple Enhancements, Superpowered, Unpredictable behavior.
Few victims of Evol’s experiments best represent his endless cruelty than the monstrosity known as Flai. Once the hero known as Powder, Abigail Vorosanya went missing and was presumed dead during the Nútopolis Super-riots. It wasn’t until years later, and multiple sightings of the Flai, that her identity was discovered. Over the years, many heroes, scientists, and therapists have tried to reach some remains of sentience residing within the insect, but what few fail to understand is that once Evol’s god has hold of your mind, there is no escape.
Often sighted accompanying Evol and his allies, Flai is in a near constant state of pain and agitation until given a command. It seems once she is given something to focus on, Flai becomes a slient and merciless machine hellbent on achieving her master’s objective. Flai is the end result of Evol’s success at fusing a person with multiple Busted abilities. It is unknown if these powers are fabricated or grafted from former hosts. Flai retained her original ability of spore dispersal as well as gaining multiple strength enhancements, limb growth and regeneration, wings, multiple animal and body manipulations, and possibly more. The end result nearly breaking the host’s body, causing it to twist and permanently warp the body, while her mind was reduced to its most base primal instincts, all sense of awareness completely lost. The cruelty of the devourer worm knows no limit.